Archive for July, 2013

Molyjam 2013: Observations From a First-Timer

Last weekend I attended Molyjam, a game jam event hosted by Uken Games in Toronto. A game jam is an event where people volunteer to work on a game for a weekend and see what they can make by the end of the weekend. For me, the end result was Lost Dog, a 4-player marco-polo experience where you are trying to find your lost dog before a coyote finds it first (Play in Browser). The game was made over the weekend with contributions from myself, Aaron Bernstein, Katherine Mackay, Edith Chow, and Ryan Roth. This was my first game jam event and this post details my observations about it.

Lost Dog – Molyjam

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