Archive for June, 2013

VBA4Play Part 2: Animation in Excel

This is the second part of the VBA4Play tutorial series. This tutorial is going to leverage off some of the code in VBA4Play Part 1: Movement and Collision Detection so be sure to view that prior to starting.

By the end of this tutorial, you’ll be able to make your own customized animations within Microsoft Excel. This tutorial is going to cover three different types of animation techniques: Uncontrolled, Wait, and Real-Time. Each type of animation has its own benefits and drawbacks so I’ll be going through the implementation of each of them step-by-step so that you will have the skills to use them in your own projects. Animation appears in every type of game so it’s important that we understand how to make effective animations so that we can make bigger and better games!

Okay, now let’s get started!

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