Archive for the ‘ Game Development ’ Category

Candy Number Crunch Saga Released!

Candy Number Crunch Saga is a stock trading simulation game that runs entirely in Microsoft Excel!

New Game

Candy Number Crunch Saga takes place in the not too distant future where King.com (KING) has had a successful IPO. The burden is on you, brave stock trader, to invest wisely and become richer beyond your wildest dreams!

Key Features:

  • Over 35 unique (and sometimes wacky) news events that impact the stock price. Every game is different!
  • Realistic stock transactions.
  • A real-time stock ticker.
  • The entire game runs in a Microsoft Excel workbook.

This game was made in my spare time over the course of 4 days for Candy Jam. The game is open-source so feel free to explore the source code!

Download here: http://carywalkin.itch.io/candy-number-crunch-saga

Candy Number Crunch Saga is available on PC Excel versions 2007, 2010 and 2013. Mac Excel versions are not supported.

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Arena.Xlsm Animations Early Preview

I was going to hold off on uploading this until I had more animations in the game but I felt the desire to share. So this is a early preview of what will be coming in the future. Please forgive the choppiness and lack of audio, in the future I will use better screen capture software.

Molyjam 2013: Observations From a First-Timer

Last weekend I attended Molyjam, a game jam event hosted by Uken Games in Toronto. A game jam is an event where people volunteer to work on a game for a weekend and see what they can make by the end of the weekend. For me, the end result was Lost Dog, a 4-player marco-polo experience where you are trying to find your lost dog before a coyote finds it first (Play in Browser). The game was made over the weekend with contributions from myself, Aaron Bernstein, Katherine Mackay, Edith Chow, and Ryan Roth. This was my first game jam event and this post details my observations about it.

Lost Dog – Molyjam

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