Archive for the ‘ Game Portfolio ’ Category

Glyphs Launched in Canada on Android

Glyphs Header

I am very pleased to announce the first launch of my new mobile game Glyphs! Make sure to download it free! It’s currently available on Android devices in Canada, launching to more platforms and territories soon! Like the Facebook page to find out when Glyphs is coming to you!

Candy Number Crunch Saga Released!

Candy Number Crunch Saga is a stock trading simulation game that runs entirely in Microsoft Excel!

New Game

Candy Number Crunch Saga takes place in the not too distant future where King.com (KING) has had a successful IPO. The burden is on you, brave stock trader, to invest wisely and become richer beyond your wildest dreams!

Key Features:

  • Over 35 unique (and sometimes wacky) news events that impact the stock price. Every game is different!
  • Realistic stock transactions.
  • A real-time stock ticker.
  • The entire game runs in a Microsoft Excel workbook.

This game was made in my spare time over the course of 4 days for Candy Jam. The game is open-source so feel free to explore the source code!

Download here: http://carywalkin.itch.io/candy-number-crunch-saga

Candy Number Crunch Saga is available on PC Excel versions 2007, 2010 and 2013. Mac Excel versions are not supported.

Molyjam 2013: Observations From a First-Timer

Last weekend I attended Molyjam, a game jam event hosted by Uken Games in Toronto. A game jam is an event where people volunteer to work on a game for a weekend and see what they can make by the end of the weekend. For me, the end result was Lost Dog, a 4-player marco-polo experience where you are trying to find your lost dog before a coyote finds it first (Play in Browser). The game was made over the weekend with contributions from myself, Aaron Bernstein, Katherine Mackay, Edith Chow, and Ryan Roth. This was my first game jam event and this post details my observations about it.

Lost Dog – Molyjam

Continue reading

Arena.Xlsm Released!

You can now play the full version of Arena.Xlsm!

Official Mirror: Arena.Xlsm hosted on itch.io

Download version 1.3 directly here: Arena.Xlsm

Key Features

  • Random enemies: Over 2000 possible enemies with different AI abilities.
  • Random items: 39 item modifiers result in over 1000 possible item combinations and attributes.
  • An interesting story with 4 different endings depending on how the player has played the game.
  • 8 boss encounters, each with their own tactics.
  • 12 pre-programmed arenas followed by procedurally generated maps. Each play-through has its own challenges.
  • 31 Spells. There are many different strategies for success.
  • 20 Unique items. Unique items have special properties and can only drop from specific enemies.
  • 100 Achievements.
  • This is all in a Microsoft Excel workbook.

You can also access the official Arena.Xlsm wiki here: http://arenaxlsm.wikia.com/

The Arena.Xlsm photo gallery is here: https://carywalkin.wordpress.com/2013/03/24/arena-xlsm-gallery/

FAQ
What are the system requirements for this game?
Arena.Xlsm has been tested to work on PC versions of Microsoft Excel including Excel 2007, Excel 2010 and Excel 2013. Arena.Xlsm will not work on Mac versions of Microsoft Excel.

When I open the file I can see the screen but nothing happens when I click on buttons.
Arena.Xlsm uses Excel macros to execute the programming for the game. In order to play the game you must enable macros. For detailed instructions see the wiki: http://arenaxlsm.wikia.com/wiki/Macros

Where can I find additional information on the game including strategies?
Please consult the official Arena.Xlsm wiki at http://arenaxlsm.wikia.com/

How can I create a permanent save file so that when I die I go back to that save file rather than dealing with the consequences of death or so that I can transfer a save file from system to system?
It is important to keep in mind that Arena.Xlsm is at its core, an Excel spreadsheet. To make a permanent save file, simply make a copy of the Arena.Xlsm workbook and rename it. Such as “Arena (Level 4 Combatant).Xlsm” Now if you ever die or want to transfer the file, simply open the copy you created to load your saved game.

RPG… does this game have a lot of level grinding?
The leveling system acts primarily as a gatekeeper to gradually introduce new story, enemy types, spells, etc. The amount of kills needed per level should be approximately 3-6 kills regardless of level. Level grind can ruin the pacing of a game so I’ve done my best to keep it to a minimum.

When I try to send version 1.3 over GMail it says that it detected a virus. What gives?
There appears to be a problem with GMail’s virus detection system resulting in a false positive. While I am discussing the issue with Google, I have created an alternate edition of Arena.Xlsm v1.3 which will work with GMail.  The GMail Edition is encrypted and requires the password “arena” to open. You can download the GMail Edition here: Arena.Xlsm GMail Edition.

I have a bug report or feedback, how do I get a hold of you?
I can be reached by:

E-mail: cary (at) carywalkin.ca
Website: http://www.carywalkin.ca
Wiki: http://arenaxlsm.wikia.com/
Twitter: @CaryWalkin
Facebook: https://www.facebook.com/ArenaXlsm
Reddit: http://www.reddit.com/r/arena_xlsm/
LinkedIn: http://ca.linkedin.com/in/carywalkin