Wow. This is crazy.
I want to thank all of you for the immense amount of support. As of the time of this writing, this website has received over 150,000 views (since the game was released 5 days ago) and has been featured in some very impressive media outlets all over the world including: Игры@Mail.Ru (Russian), Rock Paper Shotgun, BBC News, Tweakers (Dutch), Geek.com, Gizmodo, Eurogamer, TECHsme.sk (Slovak), pikabu (Russian), origo (Hungarian), The Next Web, CNet, and The Escapist. (I’m aware that there are other blogs that have picked this up, thank you!) This is much, much more than I was expecting. I am quite overwhelmed on the time management side of things as I did not anticipate this kind of a reaction. I still have other obligations for my time such as the MBA which I am still expecting to complete in the next month and my volunteer obligations including preparing free tax returns for deaf individuals at Silent Voice.
As far as the game is concerned, I am trying to keep up on everything. This includes:
- Reading all of your feedback. I had initially been trying to respond to everything in 24 hours. However due to sheer volume that is no longer a viable option. Please know that if I don’t respond to you I’ve at least read your comment and it has made me smile. This includes comments in a non-English language, I am reading them to the extent that Google Translate can interpret them.
- Taking part in the discussions of Arena.Xlsm, this includes my twitter @CaryWalkin or #ArenaXlsm, the official wiki, the facebook page, Reddit, and Something Awful (private forum, costs $10).
- Maintaining the list of volunteer testers. I am absolutely shocked and amazed how many people are willing to volunteer their time to help test this game. I’m pretty sure you are all the best people on the internet.
- Sticking to the Version 1.1 release schedule. Finding time to actually sit down and code is getting difficult. However, this is my top priority because this is the thing that is keeping me up at night. I need to get all Excel 2007 users playing bug free and I need to fix/balance a few things to improve the experience. I really want this out at some point over the weekend and will be pushing myself to make that happen.
Anyways, thank you for your continued support. Thank you for your patience. Most of all, thank you for playing and I hope that you’re enjoying the experience! 🙂
Good things come to good people Cary and you’re finding that out. Please consider me as a someone to test your work. I’m writing VBA for a big company and feel I can offer assistance, either in the coding or the playing role (big gamer). Keep up the great work and good luck with the MBA
Hi Cary,
Found your work by chance on a blog.
I’m also VBA programmer (for my work, not yet just for fun ^^) and I’m sure I would be able to learn some very good stuff from what you did.
That’s why I would like to ask you if by any chance you could give me your password to the code so I can dive into it.
That would be only for personal usage.
Thanks a lot in advance and congratulations again on this soft (I think it’s a better description of what it is than “spreadsheet” :p).
Jeff
Hi Jeff,
I can definitely appreciate your desire to tinker with things. I hope my VBA4Fun series is right up your alley! There is code with a step-by-step walk-through so it can be used as an educational tool. Part 1 is available here: https://carywalkin.wordpress.com/2013/04/03/vba4play-part-1-movement-and-collision-detection/