Simone

Simone is a memory training game that I made in my spare time. Follow the pattern and improve your memory!
Posts Tagged ‘ gaming ’
This is the second part of the VBA4Play tutorial series. This tutorial is going to leverage off some of the code in VBA4Play Part 1: Movement and Collision Detection so be sure to view that prior to starting.
By the end of this tutorial, you’ll be able to make your own customized animations within Microsoft Excel. This tutorial is going to cover three different types of animation techniques: Uncontrolled, Wait, and Real-Time. Each type of animation has its own benefits and drawbacks so I’ll be going through the implementation of each of them step-by-step so that you will have the skills to use them in your own projects. Animation appears in every type of game so it’s important that we understand how to make effective animations so that we can make bigger and better games!
Okay, now let’s get started!
Currently Arena.Xlsm is in a state that I am happy with, the game mechanics are all in and they seem to be working well together. Now that there will be few game changes, I can now proceed with localization of the game into various languages. Arena.Xlsm was designed in Microsoft Excel for free to be accessible to the largest number of people as possible. By localizing the game into various languages, more people will be able to enjoy the experience!
The most commonly requested languages are:
If you can speak any of these languages and English fluently and would like to help translate Arena.Xlsm, please contact me via e-mail or comment below. If you want to translate the game into a language not listed above, please contact me and we can discuss the viability of getting another localized version out.
If you’re interested in helping make the game accessible to more people in another language, this is your opportunity to make it happen!
Thank you so much for your continued support!

Arena.Xlsm Version 1.3 is now available here: Download Arena.Xlsm
This update contains a number of new features and content. Here are the highlights:
For the full patch notes, see the Arena.Xlsm Wiki.
Arena.Xlsm version 1.3 is coming along nicely. Here are some of the main things to look forward to!
New Tiles: Movable Walls and Pressure Switches – Movable walls are heavy walls that you can push around the arena. Push a movable wall onto a pressure switch to detonate the dynamite attached to that switch. Dynamite can be attached to walls to access new areas of the map. Dynamite may also be attached to cracked terrain, explode the terrain under an enemy to cause the enemy to fall down a bottomless pit! Note that walls with dynamite attached can only be exploded via pressure switch. Be careful, if you push the movable wall onto cracked terrain or a bottomless pit, it will fall down and make the pressure switch unusable!

New Feature: Keyboard Controls – You can now control every action in the game with the keyboard in addition to the mouse. This dramatically increases the speed of gameplay!

New Feature: Statistics and “Boss Key” – The game now tracks your statistics across play-throughs. A lot of people have been requesting that I implement a “boss key”, which is a spreadsheet that can be pulled up quickly to mask the fact that you’re playing a video game. The Statistics spreadsheet can be pulled up quickly by pressing the F key while playing the game. The Statistics page is an unlocked and unprotected spreadsheet if you need it for this purpose you can customize it with work. NOTE: If you feel the need to use a “boss key” you probably should not be playing this at work. I will not be held liable if you get yourself fired for playing a video game at work.

If you want to volunteer as a tester and receive version 1.3 prior to the general public, please feel free to send me an e-mail with the version of excel you are using and I’ll add you to the volunteer tester group.
Please continue to follow me on Facebook and Twitter and Reddit for Arena.Xlsm updates and discussion. Thanks very much for your interest in Arena.Xlsm!

Arena.Xlsm Version 1.2 is now available here: Download Arena.Xlsm
This update contains a number of new features and content. Here are the highlights:
For the full patch notes, see the Arena.Xlsm Wiki.
Thanks for your patience regarding the version 1.2 update. Final exams and assignments have been dominating most of my time. However, I’ve been making significant progress on version 1.2. Have a look at the few remaining items still on my to-do list for version 1.2:
In regards to the specific time for release, please continue to follow me on Facebook and Twitter and Reddit for updates and discussion. I hope to get the new version to the volunteer tester group sometime next week. Speaking of which, if you want to be a volunteer tester, please e-mail me with your Excel version(s) and I’ll add you to the list. You’ll be able to try out version 1.2 before everyone else!
In addition to the version 1.2 preview that I posted earlier, please enjoy some screenshots from the upcoming update below:
Arena.Xlsm version 1.2 is in the works and it is a major content update. Here are some of the main things to look forward to!
New Tiles: Bottomless Pits and Cracked Terrain – Bottomless Pits are pits of certain death. You want to avoid these! Cracked Terrain are weak terrain that has cracks in it. This will break and turn into a Bottomless Pit when walked on or shot at. The new terrain is being integrated into the rest of the game in the form of new arenas, new enemy types that take advantage of the terrain, and new spell effects. Here is a sample showing one of the new arenas with new challenges that uses all of the different terrain types in Arena.Xlsm:
This is the first part of a new series called VBA4Play. The goal here is to use Arena.Xlsm as a learning tool to get more people to have fun with VBA. Ultimately, what I’d like to do is create new games together with you using the tools that I am going to be writing about in VBA4Play. To that end I want people to come up with their own ideas for games and put them in the comments or experiment with VBA and write some code for a future game. If your code becomes featured on VBA4Play, I may ask that you guest write the article in a step-by-step fashion so that everyone can follow along. I’m going to try to make this feature accessible to beginners so I apologize in advance to those of you who already have coding experience. Hopefully both beginners and advanced VBA users can learn from each other and build something amazing together. To that end, I am only going to guide the discussion, I would like this to be a community project so the power to see where this thing goes is in your hands.
Okay, now let’s get started!
Arena.Xlsm Version 1.1b is now available here: Download Arena.Xlsm
Special thanks to my volunteer testers, and all of you who submitted feedback and bug reports!
Note: There is currently not a way to import your current v1.0 game data into v1.1. I’m working on this feature but it will take time and I didn’t want the Excel 2007 guys to have to wait any longer just to get started!