VBA4Play: Making a Maze (Prologue: Development Principles for Excel Games and Applications)
This post has been written by guest author Jordan Goldmeier of Advanced XL.
This is part of a series called “VBA4Play,” written in conjunction with Excel game developer, Cary Walkin, for his blog. Many thanks to Cary for inviting me to write a few tutorials for his series.
My development approach is different from Cary’s. To be sure, there are many different development styles when in comes to Excel and, for that matter, in the software development world. However, my principles are ones I hold fast to. You may disagree with them, and I welcome you to challenge me in the comments should you feel inclined. But it’s far more important that you understand these principles and why I believe in them. Think of it as an Elements of Style for Excel development. (For the unfamiliar, The Elements of Style is English style guide with a list of rules and principles to English writing style.)







